Global Computer Graphics Market: Overview
Picture or film created with the help of software is known as computer graphics. It is a computer-generated image by using a specialized graphical software and hardware. Computer graphics comprises 3D modeling, user interface design, computer vision, vector graphics, sprite graphics, implicit surface visualization with ray tracing, shaders, GPU design and others. The whole methodology is based on physics, geometry, and optics. It is capable of displaying images and art in very meaningful and effective manner to the end-user. It takes data from the physical world to process image. Computer graphics has revolutionized movies, video games, graphic design, animation, and advertising.
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Global Computer Graphics Market: Growth Factors
Increasing use of computer graphics in the media and entertainment industry for 3D animation effects and image processing is anticipated to boost the global computer graphics market growth. Market players are facing hefty competition; hence, they highly adopt computer graphics to enhance product quality and reduce product costs propelling the global market positively. The market demand is augmenting as the use of graphics software has risen in the industries such as manufacturing, automotive, construction, apparel, and healthcare and medical devices. However, due to software upgrades of the 3D computer graphics, it generates the constant need for hardware changes, which may hinder the global computer graphics market to some extent.
Global Computer Graphics Market: Segmentation
The global computer graphics market is fragmented based on the application as a user interface, CAD, entertainment (3D/animation/visual effects (VFX)), education graphics, and image processing. Based on components, the global market is categorized as application software and hardware.
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Global Computer Graphics Market: Regional Analysis
Asia Pacific contributed for the largest market share as the acceptance of the computer graphics is higher in this region as compared to others. Media and entertainment industries are highly adopting computer graphics in this region this is expected to fuel the global market growth. In addition, countries such as China and India are moving towards computer graphics owing to increasing use in the film entertainment industry. Moreover, in North American and European countries such as the U.K., the U.S, and Canada, hardware component and labor are available at cheap costs. This is anticipated to contribute to global market growth in future. Furthermore, North America shows a considerable growth owing to the presence of a large number of visual effects (VFX) companies as it is a hub for computer graphics application software and hardware component; this is expected to influence the global in a positive way. Furthermore, the U.S. is considered as a prime production location for a large number of media and entertainment companies.
Global Computer Graphics Market: Competitive Players
Major players dominating the global computer graphics market are Autodesk Inc., Advanced Micro Devices (AMD), Inc., Siemens PLM Software, Sony Corporation, Imagination Technologies Limited, Intel Corporation, Adobe Systems Ltd., ARM Ltd., and Nvidia Corporation. Other players influencing the global market are Dassault Systèmes SA, Microsoft Corporation, Oracle PLM, SAP PLM, Matrox, Walt Disney Animation Studios, Industrial Light & Magic, DreamWorks Animation, Warner Bros Animation, Mentor Graphics, Inc., and 3D PLM.
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